

* Fixed the "Unknown Biome" biome display result not being translatable. * Fixed light value display not being translatable. + Added a transparent background to the on-map compass letters to make it more visible over bright blocks. * The main entity dot will now be rendered on top of waypoints instead of underneath. This way it is much easier to quickly determine which point of the arrow points forward. * Brought back the old design of having the main entity dot be visible under the view direction arrow. It will now use the actual default model config even if a non-default one is defined for the "default" variant key. * Fixed the meaning of the icon type "model" in the icon definitions. * Replaced 'extraLayerAllowed' option in the icon definition json with 'layersAllowed', which works with the new layer system.
#MINECRAFT MORE PLAYER MODELS 1.16.4 MOD#
The mod is backwards-compatible with the old files though. * Replaced the 'variantIdMethod' option in the icon definition json with 'variantIdBuilderMethod'. You might need to adjust your json definitions. * Fixed the main icon model not being centered on the Z axis. + Added helmet support to the entity icon rendering. The new system should also have no issues handling custom-defined model parts for layers that previously would not work properly.

Should support a lot more modded mobs now. The layers will now be detected automatically by tracing the entity renderer. * Reworked how entity icon model layers work. * Compatible with Xaero's World Map 1.11.0 or newer. * (Fabric) Fixed color of some chat messages breaking on line break. Shouldn't really change anything, unless I messed it up, but I'm a bit happier now lol.
#MINECRAFT MORE PLAYER MODELS 1.16.4 CODE#
* Simplified the code that makes world/server/sub-world ids not case-sensitive. * When adding shared waypoints, non-existent sub-worlds for all existing world maps in the destination server dimension will be created, so you can have more options for the waypoint destination. * When it isn't possible to determine the destination sub-world for the deathpoint, the mod will now create solid deathpoints for every world map in the dimension instead of creating temporary ones. * Fixed more minimap-world map waypoint sync issues causing new empty waypoint sub-worlds to be created. * Fixed light overlay not rendering correctly over water at night.

+ Added a new setting for toggling whether the current dimension is displayed under the minimap. * Leaving cave mode (or light overlay mode) with the world map mod installed will now always take ~1 second instead of loading the standalone minimap view first. This would previously sometimes cause cave mode to toggle for a moment, to the point of flickering in some circumstances. Quickly entering/leaving a "cave" will instantly cause the map to start writing in the new mode in the background, but going back in/out before at least 1 second passes will cancel the mode switch.
